Niklas Asker

  1. conceptual/narrative
  2. comics/sequential
  3. bio
  4. work process
Niklas Asker is a Swedish illustrator, graphic novelist, and painter. With over 10 years of experience as a professional artist, Niklas has worked on a variety of projects ranging from television to editorial illustration, as well as adapting bestselling novel “The City of Ember” by Jeanne DuPrau, into a comic for one of the world’s largest book publishers: Penguin Random House. In 2009, his first original graphic novel “Second Thoughts” was published by Top Shelf Comics; a novel so successful, that it has since been translated into 5 different languages.
 
These days, Niklas can be found freelancing and exhibiting his paintings in galleries across Sweden and abroad.

 

Education:

Malmö Comics Art School, Year 2, 2003-2004 :: Malmö Comics Art School, Year 1, 2001-2002 :: Örebro Art School (painting), Örebro, 1999-2001 :: Kuben Art School (painting), Örebro, 1998-1999

Solo Exhibitions:

Galleri Svalan, Kalmar, 2018 :: Wadström Tönnheim Gallery, 2018 :: Galleri Sjögatan Sju, Sundsvall (2017) :: Kramfors Konsthall, Kramfors (2017) :: Galleri Svalan, Borgholm (2016) :: Kristianstadsgatan 16, Malmö (2015) :: Galleri Ingela S, Stockholm (2014) / Galleri Jäger & Jansson Lund (2014) :: Galleri Svalan, Borgholm (2013) :: Galleri Nils Åberg, Göteborg (2012) :: Falsterbo Konsthall, Falsterbo (2012) :: Galleri Eklund, Stockholm (2011) :: Carina Björck Gallery, Stockholm (2010) :: Galleri Silfverberg, Silfverberg & Silverberg, Malmö (2009)

Group exhibitions:

Velvet Ropes, Gallery Steinsland Berliner, Stockholm, 2019 :: Velvet Ropes, Galleri Golsa, Oslo, 2019 :: Spring Salon, Liljevalchs Museum of Art, Stockholm, 2019 :: Velvet Ropes, Crum Heaven, Stockholm, 2018 :: Published By The Artist, IPCNY, New York, 2017 :: Cabinet Da-End, Galerie Da-End, Paris (2017) :: Goya, Galleri Svalan, Borgholm (2017) :: 24×16, Galleri Rostrum, Malmö (2016) :: Stockholm/Malmö, Wadström Tönnheim Gallery, Skanör (2016) :: Monster, Galleri Svalan, Borgholm (2016) :: Group show, Galerie Leger, Malmö (2015) :: Lost in The Woods, Galleri Svalan (2015) :: Helvetet, Galleri Svalan, Borgholm (2014) :: RE-culture 2, Patras, Greece (2013) :: Summer Salon, Galleri Jäger & jansson, Lund (2013) :: Spring Salon, Liljevalchs Museum of Art, Stockholm (2012) :: Spring Salon, Liljevalchs Museum of Art, Stockholm (2011) :: Absolut Svenskt, Gallery Genesis, Athens, Greece (2011)

Publications:

Doble Sentido (Spanish version of Second Thoughts), Roca Editorial (2015) :: Paintings, Galleri Svalan (2014) :: I hjärtat av Malmö, comics anthology, Seriefrämjandet (2014) :: Med Nye Ojne (Danish version of Second Thoughts), Afart Förlag (2010) :: Il Giorno in Cui non ci siamo Incontrati (Italian version of Second Thoughts), Elliot Edizioni (2010) :: Bijgedachten, Dutch version of Second Thoughts, Sherpa Förlag (2010) :: Sätt att Se, Swedish version of Second Thoughts, Optimal Förlag (2010) :: Second Thoughts, Top Shelf Comics (2009)

Public commissions:

“Ängaskogen”, mural in Ängavägen pedestrian and traffic tunnel, Vellinge (2011) :: 2 murals at Mazetti, cultural center of Malmö (2007)

Awards/nominations:

Silver prize for the book Second Thoughts in Svenska Tecknares competition KOLLA (2011) :: Nominated for Swedish comics price URHUNDEN for the book Second Thoughts (2010)

Scholarships:

Konstnärsnämndens working scholarship (2 years), 2016 :: Höga Kusten-stipendiet, 2015 :: Konstnärsnämndens working scholarship, 2010 :: Malmö City art scholarship, 2009

Residencies:

N.A.R.S (New York), 2019 :: Höga Kusten (Kramfors Kommun), 2015

Client List

SWEDBANK
Scientific American Mind
Scholastic
The Deal magazine
US Dep of Transportation
SVT
Swedish Public Television
IKEA
Microsoft
Dazed & Confused
Dagens Nyheter
Dinardo Design
Bonnier Carlsen
New York Magazine
California Magazine
Nickelodeon
New Statesman
ACC Docket
The Washington Post
USC Viterbi Magazine
Texas Monthly
Outdoor Life
Guideposts

After talking to the client about the job and where we want it to go I start doodling around, looking for interesting solutions. What makes a great illustration? How can an image be both visually interesting, challenging and direct at the same time?

When I’ve come up with a rough sketch (or several) I’ll send them to the client and the discussion continues. On this stage, input from others is a great tool.
Once the rough sketch is approved, I’ll go on to the fine sketch. After a second round to the client and a quick talk about color the image is “inked” digitally on my Ipad and then colored on the computer. I use a Wacom board, “painting” the image in Photoshop where I can also add various textures if the image calls for example for an old or rough feel.

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