Niklas Asker

  1. general
  2. comics/sequential
  3. bio
  4. work process

Niklas Asker is an illustrator, graphic novelist, and painter. After 10 years as a professional artist, he has worked with everything from Television and editorial illustration to adapting a bestselling novel into comic form for the worlds largest book publisher. In 2009 his first original graphic novel Second Thoughts was published by Top Shelf Comics. Since then the book has been translated into 5 different languages. On top of this, Niklas is exhibiting his painting regularly in Sweden and abroad and has had 6 solo gallery shows since 2009. In 2012, Niklas graphic novel version of The City of Ember, the best-selling book by Jeanne DuPrau, was published and was an immediate hit.

GROUP EXHIBITIONS, PAINTING: Projekt Konst, Palladium, Malmö, 2006 Spring Salon, Liljevalchs Museum of Art, Stockholm, 2011 Absolut Svenskt, Gallery Genesis, Athens, 2011 Spring Salon, Liljevalchs Museum of Art, Stockholm, 2012

SOLO EXHIBITIONS, PAINTING: Galleri Silfverberg, Silfverberg & Silverberg, Malmö, 2009 Carina Björck Gallery, Stockholm, 2010 Galleri Eklund, Stockholm, 2011 Galleri Rönnquist & Rönnquist, Malmö, 2012 Falsterbo Konsthall, Falsterbo, 2012 Galleri Nils Åberg, Gothenburg, 2012

PUBLIC COMMISSIONS: 2 murals at Mazetti, the new cultural center in Malmö, 2007 240 square meter decoration in Ängavägens pedestrian and traffic tunnel, Vellinge, 2011 //

AWARD / NOMINATIONS: Malmö City art scholarship, 2009 // EDUCATION: Kuben Art School (painting), Örebro, 1998-1999 Örebro Art School (painting), Örebro, 1999-2001 Malmö Comics Art School, Year 1, 2001-2002 Malmö Comics Art School, Year 2, 2003-2004

Client List

SWEDBANK
Scientific American Mind
The Deal magazine
US Dep of Transportation
SVT
Swedish Public Television
IKEA
Microsoft
Dazed & Confused
Dagens Nyheter
Bonnier Carlsen
New York Magazine
Nickelodeon
ACC Docket

When I feel like we have an understanding I start doodling around, looking for interesting solutions. What makes a great illustration? How can an image be both visually interesting, challenging and direct at the same time?

When I’ve come up with a rough sketch (or several) I’ll send them to the client and the discussion continues. On this stage, input from others is a great tool.
Once the rough sketch is approved, I’ll go on to the fine sketch. After a second round to the client and a quick talk about color the image is inked using a light box and then scanned and colored digitally. I use a Wacom board, “painting” the image in Photoshop where I also can add various textures if the image calls for example for an old or rough feel.

back to top