Guy Stauber

  1. sports
  2. sci-fi/fantasy
  3. general
  4. bio
  5. work process

Raised on a staple diet of Marvel comics, cult TV shows & Kung Fu movies, Guy has long been obsessed by the visual medium. Having studied both graphic design & editorial illustration at University he set up Shogun Graphic Systems™ in 2001, providing a bespoke digital illustration service to a wide range of clients. Specialising in the music graphics, fashion & popular culture arenas, Shogun™consistently delivers outstanding reality based aesthetics for print & web. Guy currently lives & works in Southampton UK.

Client List

Addict Clothing
Amblin Entertainment
Band of Skulls
Bargate Monument Gallery
Bright Group
Brita
CBS
DC Comics
Disney
Excedrin
Ford
Fox
FX
Golf Magazine
Hachette Book
HCG
iBeat Records & A Space Arts
ITV Television
Leo Burnett
Lucasfilm Ltd
Major Leaque Basball
Marvel
Minnesota Twins
New YOrk Observer
Part Time Heroes
Quarto Publishing
Rareink
Sports ILlustrated
The New York Times
Tiger
Universal Studio
Vara Records
Wall Street Journal

Stage One –
Assembling the appropriate reference; this requires research into the subject matter & consideration of what effective content should look like. I often take photos of friends, family or myself in order to achieve the required pose & composition. This gives me total flexibility & control over my subject matter.

Stage Two –
I create a library of elements I think might work in the composition, & start to embellish them in a way which will achieve the desired look, feel & mood.

Stage Three –
I start to experiment with background imagery combined with my reference photography. This informs the nature & content of the composition & tells me which elements work together in a cohesive way.

Stage Four –
Refinement of the idea, solidifying the principal components, establishing appropriate hierarchy & examining the type treatment.

Stage 5 –
Making final decisions regarding background, colour scheme & border details. At this point I’m ready to start the illustration proper.

Stage 6 –
Layers are built up using digital illustration techniques, extra detail & depth of field are considered & all key ideas are crystallised.

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